- This Mobile runs on Android 8.1 (Oreo) powered with Quad-core 2.0 GHz.
- This Mobile has 13 MP, phase detection autofocus, LED flash and has 5 MP Secondary camera
- This Mobile has 5.45 inches, 76.7 cm2 (~72.7% screen-to-body ratio) inches display IPS LCD capacitive touchscreen, 16M colors.
- This Mobile has 16 GB, 2 GB RAM of internal memory.
- This Mobile has Non-removable Li-Ion 3000 mAh battery
- This Mobile has Dual SIM (Nano-SIM, dual stand-by) sim
- Compare prices for Xiaomi Redmi 6A in Saudi Arabia:
Write Your Own Review
|2G Network||GSM 850 / 900 / 1800 / 1900 - SIM 1 & SIM 2|
|3G Network||HSDPA 850 / 900 / 1900 / 2100|
|Sim||Dual SIM (Nano-SIM, dual stand-by)|
|Status||Coming soon. Exp. release 2018, June 15th|
|Dimensions||147.5 x 71.5 x 8.3 mm (5.81 x 2.81 x 0.33 in)|
|Weight||145 g (5.11 oz)|
|Display Size||5.45 inches, 76.7 cm2 (~72.7% screen-to-body ratio)|
|AlertTypes||Vibration; MP3, WAV ringtones|
|CardSlot||microSD, up to 128 GB|
|Internal||16 GB, 2 GB RAM|
|WLAN||Wi-Fi 802.11 b/g/n, Wi-Fi Direct, hotspot|
|Blue Tooth||4.2, A2DP, LE|
|Camera Primary||13 MP, phase detection autofocus, LED flash|
|Camera Features||Geo-tagging, touch focus, face/smile detection, HDR, panorama|
|OS||Android 8.1 (Oreo)|
|CPU||Quad-core 2.0 GHz|
|Messaging||SMS(threaded view), MMS, Email, Push Email, IM|
|GPS||Yes, with A-GPS, GLONASS, BDS|
|Colors||Grey, Blue, Gold, Rose Gold|
|Battery||Non-removable Li-Ion 3000 mAh battery|
When the Nexus 5 launched in October 2013 it was lauded as "the best that Google has to offer", but more than a year on is that still the case or has the search giant's darling handset fallen behind the times?
The Nexus 5 has always been updated with the very latest software and it now boasts Android 5.0 Lollipop. I've updated this review to reflect this change and everything that the fantastic Lollipop update brings, as well as the increasing pressure from the new fleet of low-cost, yet highly specced competitors.
That said, the Nexus 5 is still a lean, mean Android machine, beyond the reach of OEM embellishment and carrier bloatware.
It delivers a streamlined experience that's stylish, refined and fast, and it does all this at a low price. Although, as already mentioned, that price isn't quite so jaw-dropping now.
You can snag the 16GB version of the Nexus 5 for around £239.99 or you can lay down an extra £40 and get the 32GB version for £279.99.
The price has dropped slightly since launch, but seeing as Google has discontinued the handset (it's now officially listed as "no longer available for purchase") only a handful of retailers have units left.
In terms of hardware the Nexus 5 is still just about a premium smartphone, it just doesn't have a premium price tag.
The Nexus 5 was able to hold its own with the top devices of 2013, including the iPhone 5S, Samsung Galaxy S4, HTC One, and Sony Xperia Z1, but hold it up against the flagships of 2014 and the Nexus 5 is left lagging behind.
Its 2.3GHz quad-core Snapdragon 800 chip isn't as power efficient as the 801 or 805 models which adorn recent high-end smartphones and while we're still seeing 2GB of RAM and 1080p displays on some of them, others such as the Samsung Galaxy Note 4 and the Nexus 6 are moving to more RAM and QHD screens.
The Nexus 5 has been updated to Android 5.0 Lollipop; the biggest software jump for Android since Ice Cream Sandwich was unveiled in 2011 and proved Google could do software design well. 5.0 Lollipop completely redesigns the interface, brings in the new Material Design look and adds in many features OEMs have been including in skins for years now, a battery saver mode for example.
If you're wondering where Google cut corners on the Nexus 5 then you might point an accusatory finger at the camera and the battery life.
When compared to the very reasonably priced OnePlus One with a 5.5-inch full HD display, Snapdragon 801 processor, 3GB of RAM, 13MP camera and £229 price tag the Nexus 5 loses some of the value for money sheen.
I never expected to fall in love with the Nexus 5, but it seduced me. It certainly has its flaws, and I'll get into them in due course, but it's also a beautiful phone that sets a benchmark for Android.
While the Nexus 5 is no longer the flagship device in Google's arsenal, that honor falls to the 6-inch QHD display toting beast that is the Nexus 6, it's still for sale in some shops (though not from Google itself) and offers a pure Google experience to those who don't want a 'phablet'. You could say, it's the iPhone 6 to the iPhone 6 Plus.
As I rest it vertically on the arm of my couch it conjures visions of the monolith from 2001: A Space Odyssey. To soften it off and make it more comfortable to hold, the corners are rounded.
This black slab (which also comes in white and red) is all about the screen and the entire front of the Nexus 5 is glass. The only details that break it up are the round earpiece centre top and the front-facing camera to the left of it. There is actually an LED notification light down below the screen, but you'll only see that when it blinks into life.
Despite having a five-inch display, the Nexus 5 measures just 137.9 x 69.2 x 8.6mm and the bezels are nice and thin.
With a Full HD resolution of 1920 x 1080 pixels, which translates to 445ppi, the Nexus 5 display looks crisp and accurate. It's an IPS display, and while critics will point to AMOLED's superior brightness and black levels, you'd be hard pressed to notice.
The back and sides are soft-touch, matte plastic and it only weighs 130g. Flip it over and you'll see a couple of design flourishes.
The word "Nexus" is embossed in lowercase gloss, with a tiny LG logo below it. Up top on the left you'll find the glaring round eye of the 8MP camera, which is surprisingly big. A tiny LED flash is just below.
The bottom edge has a standard microUSB port and there are two grilles either side of it - the Nexus 5 only has one speaker in there; the other hides a microphone. Up top you'll see the standard 3.5mm headphone port and a tiny hole for an extra microphone.
On the left spine there's a ceramic volume rocker, with no markings. On the right spine there's a ceramic power button and the SIM tray, which you'll need a SIM tool or a pin to pop out. The Nexus 5 does not open, so there's no microSD card support or battery switching.
The Nexus 5 is one of the most comfortable phones I've used. It is comparably slow to heat up, so there are no issues holding it while watching movies or during extended gaming sessions. The soft-touch finish contrasts perfectly with the ceramic buttons, which makes them very easy to find and use without looking.
There are negatives. The camera lens protrudes enough to make you worry about it taking the brunt of any impact when the Nexus 5 is put down on a flat surface. That glass expanse, without any protective lip or border, suggests that a drop could easily result in disaster and scratches might be easy to come by.
Unlike the iPhone 6 and 6 Plus, which also boast a sizeable camera hump, the one on the Nexus doesn't have the added protection that a sapphire glass covering brings to Apple's devices.
There's also the inevitable smudging from fingerprints, which turns up on the back and the front, but that's a common problem.
It's not a flashy design, but the Nexus 5 does feel solid and well made. It may be a little big for easy one-handed operation if you don't have big hands, but the extra screen size will justify that trade-off for most people.
Ultimately it's the price of the Google Nexus 5 which makes it an attractive proposition, and while the OnePlus One and co. may be trying to encroach on its territory, Google's own-brand is still the dominant force in the high-spec, low-cost arena.
£239.99 for a premium Android smartphone that's this good is very good. Even at £279.99 for the 32GB version, the Nexus 5 is still temtping.
Apple devices are expensive. The iPhone 5S, which was released at a similar time to the Nexus 5, now starts at £459 for the 16GB version and you'll have to lay out an extra £40 to get a 32GB model for £499. While a 16GB iPhone 6 starts at £539, that's almost double the price of the Nexus 5.
While Apple is comfortable with its premium pricing strategy, the Nexus 5 has really put pressure on the competing Android flagships.
And now there's the likes of the Samsung Galaxy S5, LG G3, Sony Xperia Z3 and HTC One M8 - all costing around £500 and a new wave of devices like the Samsung Galaxy S6 and HTC One M9 launching imminently.
Whatever way you cut it, the Nexus 5 is st a lot of phone for your money, and it looks like a real attempt to drive prices down, which can only be a good thing for consumers.
However, we've since seen the OnePlus One - better specs than the Nexus 5 and coming in even cheaper - is this the phone Google should be worried about perhaps?
It would be fair to say that the camera in the Nexus 5 was a bit of a disaster on release. It's an 8MP shooter with optical image stabilization that's intended to be a good substitute for a point-and-shoot camera.
There's nothing wrong with the hardware, but the software let it down badly. The camera was far too slow to focus and could be slow to launch, which killed your chances of capturing those spontaneous moments with friends and family.
In ideal conditions the Nexus 5 camera could capture stunning shots, but how often do you get ideal conditions?
Google listened to the criticism and quickly released an update to deal with the slow focus issue by balancing speed and image quality a bit better.
Where previously it would take forever to capture a shot, as you waited for the auto-focus, especially in low light conditions, or with fast-moving subjects, after the update it's much faster.
It also enables the camera app to load a little faster, and improved the contrast to produce more vibrant colours.
Further updates to the Android camera application have also seen the UI changed a little, as well as the addition of a new feature - Lens Blur - and an easier to use settings menu. I was hoping Lollipop would help the camera too, but it hasn't.
Results are generally respectable, but it's still not the greatest shooter on the market. You can take a look for yourself in the camera section later in this review.
The Nexus 5 is really about speed and power. The snappy processor dovetails with the Android 5.0 platform beautifully.
Google did not cut any corners with the quad-core 2.3GHz Snapdragon 800 processor. It was a cutting-edge CPU at the time that had been paired with the Adreno 330 GPU.
That's the same combination you'll find in the LG G2, Xperia Z1, and some variants of the Galaxy S4 and Galaxy Note 3.
While the power setup in the Nexus 5 has now been usurped by more power efficient and feature packed offerings, it's still capable of handling pretty much anything you throw at it.
Interface and performance
The display on the Nexus 5 is excellent, which makes this a great device for consuming entertainment.
LG's mature IPS LCD technology really delivers. The colours look accurate and the 1920 x 1080 pixel resolution on the 4.95-inch screen translates to a solid 445ppi (pixels per inch).
To put that in context, the iPhone 6 has 326ppi, the Galaxy S5 is on 432ppi and the HTC One M8 can only boast 441ppi. Though the LG G3 and Samsung Galaxy Note 4 both outmatch it with 534ppi and 515ppi screens respectively. Not to mention the 493ppi screen on the new Nexus 6.
Put it side-by-side with an iPhone 5S or Galaxy S5 and you might detect a yellow tint. The display on the Nexus 5 is also not as bright as its competitors, which has a slight impact on legibility, particularly in direct sunlight.
On the whole, Google's compelling proposition is a premium smartphone that doesn't have to feel uncomfortable in flagship company. It has achieved a winning price without compromising on quality.
The Nexus 5 shows off the latest version of Android 5.0 Lollipop beautifully. It's also set to get Android 5.1 soon and should be near the front of the queue when Android M (Malteser? M&M? Marshmallow?) comes, though as Google only promises to support Nexus devices for 18 months, that's not guaranteed.
If you're coming from an earlier version of Android, which you most likely are as few devices are running Lollipop, then there are lots of little improvements to enjoy.
The interface has been completely redesigned, with new icons, animations and colours giving it a much needed freshen up. Speaking of animations, they're beautiful. I found myself swiping around, opening up the app drawer and diving into the calculator just to see how the operating system moves.
'Material Design', Google's new design language, has impacted every corner of Lollipop. It's lighter, gone is the dark 'Holo' style settings app and everything feels fresh and vibrant. Many of Google's own apps have been redesigned to match these guidelines and they too, especially GMail and Google Maps, look stunning.
You'll find the touch sensitive trio of back, home, and multitasking at the bottom, though these now resemble a Playstation-esque threesome of the circle, triangle and square, but the functionality is the same.
The app dock sits above them with an app drawer icon in the centre which will take to you full app list. The rest of the dock is customisable so you can add your favourites and have them accessible on every home screen.
Swipe right to left and you'll access additional home screens. White dots at the bottom of the screen indicate how many home screens you have and which one you're on, although sadly you can't tap on them to shortcut to another screen.
Drag an icon to the right and you can create a new home screen. There doesn't seem to be a limit, and if you empty a home screen it simply disappears.
Long press on any home screen and you'll see your full scrollable list and get access to wallpapers, widgets, and settings. By dumping widgets from the app drawer and making the app icons bigger, there are now four across a screen instead of five, the interface is easier to navigate and clearer.
Swipe left to right on the home screen and you'll find Google Now, which can also be brought to life by the magic words "okay Google" uttered on any screen home screen (though you will need to set your language to US English in Settings > Google > Search > Voice for that to work).
Android had the best notification system around when it was on 4.4, but the jump 5.0 has pushed it further into the lead. iOS and Windows Phone 8.1 could really learn a lot about handling notifications from Lollipop.
Notifications are easily accessed by pulling down the shade from the top of the screen, keep on pulling and you'll find the new quick settings menu. Notifications now appear on the lockscreen, can be prioritised based on importance and pop-up at the top of screen when they come in.
It's a lot less obtrusive than iOS and I struggle to keep a track of notifications when I'm using any other platform apart from Android.
Part of the reason that the interface is so accessible is the speed. The Nexus 5 is a top performer. It has a 2.3GHz Snapdragon 800 with an Adreno 330 GPU and 2GB of RAM.
When I ran Geekbench 3 on the Android 5.0 the multi-core average was 2307, which is actually down from the 2832 score I averaged on 4.4.4. It's still higher than last year's Galaxy S4 and HTC One and only just behind the Galaxy S5 and One M8, though.
By combining that processing power with the carefully optimized Android 5.0 platform Google has delivered a completely lag-free and highly responsive experience. The Nexus 5 is a dream to use. The only downside I have found is that with the extended animations in 5.0, opening folders and the app drawer does take marginally longer, but that's only because the movements are designed that way.
You can skip in and out of apps and games without any stuttering. Even with more than 20 entries in the new Overview menu and there's no hint of a pause.
You can snag the Nexus 5 in 16GB or 32GB versions. The actual capacity is always less; in this case you get 26.7GB on the 32GB version and around 12GB on the 16GB version. If you consider that it's not unusual for graphically impressive games to be over 1GB in size, you'll see the sense in opting for the 32GB version.
Remember that you can get an extra 15GB of free cloud storage by using Google Drive, and it's worth automatically backing up photos and videos, so you never lose them.
Battery life and the essentials
I have had to charge the Google Nexus 5 every day since I started using it. Starting out with a full battery it's generally 30% or below by the end of the day, and for really heavy usage days it needed a top-up before bedtime.
Project Volta, a new addition in Lollipop, is supposed to eke more juice from a charge and help you go longer without reaching for the charger or plonking your phone onto a Qi wireless pad.
But I haven't really found a massive improvement, if anything there's a couple of worrying incidents where my phone has simply drained itself empty overnight when it was fully charged before. There have also been a few cases where it's been at 70% and then suddenly dropped to below 20%, without any obvious reason why.
Another part of Project Volta is a battery saver mode, which automatically kicks in when your phone dips below 15%. Apart from turning the status bars a rather bright shade of orange, this mode manages to save battery by turning off background data, killing those sweeping animations and toning down performance.
In my tests I did find that when 'Battery saver' was enabled the phone would last a bit longer, but no more than an extra 20 minutes. It is nice to have, but nowhere near the feature-rich battery saver mode that Samsung added to the Galaxy S5.
Now, there isn't really any such thing as "normal" usage, but it would be fair to say that I'm a heavy user. I take my phone everywhere and use it frequently. I left Wi-Fi and mobile data on at all times, enabled location tracking with high accuracy, and opted into Google Now.
A typical day will include a cumulative hour of gaming, maybe 90 minutes worth of web browsing, a couple of photos, and a smattering of app action in Facebook, eBay, Twitter, and Flipboard, not to mention obsessive email checks (even with it set to a 15 minute refresh rate).
What this reveals, beyond my worrying smartphone addiction, is that the Nexus 5 is fairly typical.
Initially the battery life is very erratic, but this is no cause for concern, because you should find that it settles down after the first few days. Remember that downloading and installing a burst of apps tends to eat the battery life fast.
Downloading and installing an exceptionally large game, such as Asphalt 8: Airborne, which is 1.6GB, using Wi-Fi actually ate a staggering 10% of my battery.
If you use the Nexus 5 to navigate with turn-by-turn directions or play a graphically intensive game, like the aforementioned Asphalt 8 then you will really notice a major drain.
The Nexus 5 battery dropped 4% in ten minutes of playing the excellent Monument Valley. Streaming a 55 minute episode of Breaking Bad through Netflix ate 18% of the remaining battery life. A 15 minute call drained just 2% away.
The Nexus 5 battery is rated at 2,300mAh, a bit lower than the Galaxy S4's 2,600mAh battery.
Our 90 minute video NyanGareth battery test, with the screen at full brightness, knocked the Nexus 5 from fully-charged down to 74%.
Inside or outside, in a busy shop, or a deserted street, the Nexus 5 made and received calls with no problems. Callers reported my dulcet tones came through loud and clear, even with my four year-old son screaming in the background, which points to some good noise cancellation skills.
I also found callers came through with plenty of volume and clarity on my end. The speakerphone isn't as clear, but it does the job.
The phone app has been overhauled again in Android 5.0 and it's very convenient to use. The last call is listed at the top and then you get big contact spaces for your most frequently contacted friends and family.
When you do need to call a more distant contact you can just type in the search bar at the top and you'll rarely have to enter more than a couple of letters before they pop up.
You can also search for local businesses in here and call them directly, which can be very handy when you need a pizza at short notice.
I love the keyboard on the Nexus 5. Google has definitely made improvements, because for the first few days I would pause after a staccato burst of typing to go back and make corrections, only to find that the text was error-free. The swiping option has also been improved, making one-handed typing much easier.
Hangouts is no longer the default messaging app in Android 5.0 Lollipop, replaced by a new Material Design infused SMS only app.
Why Google did this, I'm not really sure. Sure, you can change your default app back to Hangouts (which still does SMS and comes pre-installed), but I had hoped Google would do away with the basic SMS app this time around.
The purity of the Google experience on offer here is unmatched anywhere else. Cast an eye over the pre-installed apps, from Maps to Hangouts, from Gmail to Google Docs, from the Chrome browser to YouTube, the strength of the Google ecosystem is impressive.
Swipe to the right on the home screen and there's Google Now, ready to serve. The Nexus 5 offers everything that's good about Google in a streamlined format.
The Nexus 5 has an 8MP main camera with a 1/3.2-inch CMOS sensor and an F2.4 30mm equivalent lens. The OIS (optical image stabilisation) helps you eliminate camera shake, and it's pretty easy to point-and-shoot and get good results.
You tap the shutter button to take a shot and you can tap on screen to choose a subject to focus on, but there's no tap to focus and shoot in one. You get vastly superior results if you're able to take your time, hold tap and hold on the shutter button and just lift your finger off when you're ready to capture.
Extra options are accessible via the small circle icon sporting three dots just next to the large shutter key. Here you'll find controls for flash, countdown timer, HDR+, gridlines and the ability to flip to the front snapper.
This is an easier setup to the awkward arc which adorned the camera app pre Android 4.4.4, and it makes getting to various functions much quicker.
If you fancy a few camera modes slide your finger in from the left side of the screen, where you'll be greeted with Photo Sphere, Panorama, Lens Blur, Camera and Video modes.
Lens Blur is a recently added mode, as Google jumps on the background defocus bandwagon that many manufacturers are already riding.
It takes a few seconds for the Nexus 5 to process the Lens Blur image before you can tinker with the effect.
Swipe from right to left to jump into your camera roll, and any image taken with Lens Blur will have a circle lens icon in the toolbar allowing you to adjust the level of defocus.
The more in depth settings menu also been made easier to navigate thanks to recent updates - slide to open the camera modes panel and then tap the settings cog in the corner of the screen.
From here you'll be able to tweak a number of settings including photo and video resolutions, aspect ratio and toggle manual exposure.
There's also a 1.3MP front-facing camera which is really for video calls and quick selfies.
It takes just under two seconds to launch the camera on the Nexus 5. You can swipe right to left on the lock screen or unlock and tap the camera icon.
Once open you can also use the volume rocker to take a shot, rather than the on screen shutter button. The way you'll typically hold the Nexus 5 to take a photo makes the volume rocker much easier to use than the on screen button.
Occasionally I found my fingers dropping into shot because the camera is offset to the left. When holding it in landscape the lens is at the top left, quite near the edge, but you soon get used to it.
Streaming movies or TV shows is a simple prospect on the Nexus 5. The screen quality is perfect for high definition video, and your chance of encountering stuttering is entirely based upon the strength of your internet connection.
As you'd expect audio sounds better through headphones. The speaker is fairly loud, but it can get a little crackly when there are sudden jumps in volume.
Google would prefer you to use its services, so you'll find the Play umbrella of apps in the shape of Movies & TV, Games, Books, Music, Newsstand, all offering filtered windows on the Play Store content and your own collection.
Whether you're listening to music you own and load into the device, or via Google Play Music's streaming service, it all takes place within the app. The only thing is when you want to purchase stuff, it will redirect you to the Google Play Store app. It makes the experience feel disjointed, but it's not a deal breaker.
Music quality through the speaker is not very good. As I mentioned earlier, the speaker isn't very loud, and there is only one small speaker at the base of the phone. With decent headsets on, however, it sounds great.
The nice thing about Lollipop, and KitKat before it, is that it will show your music art and music player controls from your lock screen. Other apps will do this sometimes, too, like Spotify, but it's a nice touch that just adds to the overall experience of using the device.
Whether you're bringing over your own music or using Google Play's service, or other apps like Spotify or Rdio, you won't have much to worry about when it comes to how the Nexus 5 will handle it.
Videos and multimedia are handled by a few apps depending on what you're doing. First, there is YouTube, which is an obvious one. If you're opening YouTube videos from apps like Facebook or Twitter, or from the web, they will open in the YouTube app.
Otherwise, you guessed it, it's more Google Play stuff.
If you're on the home screen, you'll see the film icon that says "Play Movies & T.." and in the app list it's shown as "Play Movies &.." It's a little ridiculous, but what you're looking at is Play Movies & TV.
If you have a Google Play account, you can download and stream movies and TV shows. The nice thing about that is if you're offline, you can still view your downloaded movies.
If this is your first Android device, or your first time using Google Play for multimedia, you should know that when you purchase something, it's yours. At least as far as playing it when you want, on any Android device you want.
This means you can play your content on your Nexus 5, and other Android tablets and phones running Android 4.0 or higher, which is pretty great.
HD movies and TV video quality and sound have been great, but we do have to reiterate that it sounds best through a headset given the Nexus 5's speaker issues.
In all, the video quality is generally good whether you're viewing streaming or downloaded content, or videos recorded with the device, and even better when viewed in HD thanks to the 1080p display.
For gamers the Nexus 5 can handle pretty much anything you throw it at it. Extensive sessions with simple games like Monument Valley presented no problems, and neither did graphically intensive titles such as Asphalt 8 or Dead Trigger 2.
If you do plan on playing a lot of games, or you'd like to store an extensive music or video library on your Nexus 5 then you should definitely opt for the 32GB version.
It's worth remembering that you can upload 15GB of files to Google Drive, or use Google+ as an unlimited photo backup, as long as you store them at standard size (the longest edge must be 2048 pixels or less). You can also store up to 50,000 of your own songs in the cloud with Play Music and stream them to your Nexus 5.
It's becoming debatable whether other Android device manufacturers, building unique user interfaces, and including their own apps and content hubs, can actually improve on what Google is offering, especially as Lollipop is such a beautiful and well equipped operating system.
In the early days of Android, HTC's Sense and Samsung's TouchWiz added important features. With Android 5.0 it's tough to find areas where the platform is lacking. Let's take a look at how the Nexus 5 compares.
The biggest competitor to the Nexus 5 arrived a good six months after it launched, and it came all the way from China.
The OnePlus One beats the Nexus 5 when it comes to pricing, but also in the spec war with a meaty 2.3GHz quad-core Snapdragon 801 processor, 3GB of RAM, the choice of 16GB or 64GB of storage and a 13MP rear camera.
Some may find the 5.5-inch full HD just too big to handle on the One, and there's no doubt the Nexus 5 is far more manageable in the palm - but it also lacks in power.
Battery life is another advantage the Chinese handset has over Google's offering, yet the operating system is intriguing.
The OnePlus One runs Cyanogenmod - a community developed version of Android which looks pretty similar to the stock version, but with lots of added extras.
These aren't the extras you get with over the top UIs from the likes of Samsung or HTC though, instead they are implemented in a more subtle fashion and the wealth of extra control allows you to get your phone working just how you want. You can also now optionally replace the UI with OxygenOS.
Of course there are question marks over the support for the handset if things go wrong, and it's a little tricky to get hold of, but if you're looking for ultimate power vs value for money the OnePlus One offers just that.
Motorola Moto G (2014)
If you're really watching your pennies and are looking for the best value for money smartphone you can't do much better than the Motorola Moto G (2014)
It may not have quite the same levels of specs and features as the Nexus 5, but it still rocks the same vanilla Android KitKat OS, with the Lollipop update already rolling out in some areas. It is also half the price of Google's smartphone.
You get a 5-inch 720p display, 1.2GHz quad-core processor, 1GB of RAM, 8MP rear camera, 2MP front snapper and the choice of 8GB or 16GB of internal storage with the Moto G. There's also a microSD card slot too, for adding more storage.
There's no 4G on the Moto G (2014), so it's not the device for you if you're looking for super-fast data speeds.
The Moto G is great then for someone looking for a cheap, but still highly functional smartphone which isn't going to be used a great deal for high-def video gaming or movie playback.
There are no conflicts. It is as close as you can get to Google's version of Apple's walled garden.
It also manages to feel more minimalist than the iPhone, and there's very little between them when it comes to accessibility or ease of use. The mud traditionally slung at Android from the parapets of competing platforms like iOS 8 simply can't stick to the Nexus 5.
Considering that the 16GB model of the iPhone 5S is still more than £150 more expensive than the Nexus 5 and the iPhone 6 is more than double the £299 price-tag Google slapped on its 2013 flagship, there are plenty of reasons to take it seriously.
The iPhone 6 has a 720p, 4.7-inch display, still smaller than the 1080p 5-inch panel on the Nexus 5. Battery life and camera ability are easily better on the iPhone 6, but the Nexus does pack double the RAM, with 2GB.
If money is no object then the iPhone 6 might be for you, but the Nexus 5 is far better value.
Hands on gallery
Back when the Google Nexus 5 launched you couldn't find a better smartphone for the money. More than a year on and the Nexus 5 is still good value for money, but it now has some tough competition.
It's still satisfyingly fast and refreshingly minimalist, but the truth is that there's no real star feature on the hardware side.
Don't get me wrong, the hardware is extremely good, but it doesn't really trump other Android flagships on the market. It's also a lot harder to come by now with none of the main networks or key retailers still stocking the Nexus 5, so you'll have to search if it still takes your fancy.
A focus on the really important features means that the display and processor are still up there with the better smartphones around - the Nokia Lumia 930 sports the same Snadragon 800 chip under the hood. The display is excellent for reading, watching videos, or playing games.
The Android 5.0 Lollipop update has really given the Nexus 5 a new lease of life, it's like I'm using a completely new phone.
From the Material Design look, to the new Guest User mode, to the swathes of beautifully rendered animations and the fantastic way it handles notifications, Google's latest Android update is one of biggest changes to an operating system I can remember and Android 5.1 is set to add a few more features.
That price makes the Nexus 5 a really compelling proposition. It puts pressure on other premium smartphone manufacturers and potentially frees people from the tyranny of the contract.
Better battery life is top of most people's wish lists when it comes to mobile technology and it's easily the worst thing about the Nexus 5. It's distinctly average, even with Project Volta in Lollipop.
I'm used to a daily charging schedule already, so it's not much of a hardship, but if you're out and about for long periods then this is the only potential deal-breaker I can see. The fact that you can't remove the Nexus 5 battery will exacerbate the issue for some.
It's always nice to have the option of extra storage with a microSD card. Google doesn't gouge you like Apple does, but £40 is still a lot of money for an extra 16GB and there's no 64GB version. Not everyone wants to be forced into the cloud.
The camera is much improved after the update, but low light performance is poor and it doesn't match the 2014 flagship brigade in terms of quality.
Google has learned from the OEMs. It has learned from previous smartphones in the Nexus line; there are no obvious omissions here, like the lack of LTE in the Nexus 4.
The really important things have been nailed. What you are compromising on when comparing the Nexus 5 with the rest of the premium market is the camera, storage options and the battery life, but you get a decent processor with a wonderful display.
You also get Android 5.0 as Google intended, refined, elegant, and efficient, with a full eco-system of services.
It doesn't have it all its own way though. If you're looking for the best bang-for-your-buck high-end smartphone then there are a few, such as the OnePlus One, which trump the Nexus 5.
The Nexus 5 still represents decent value for money, and for the Android purists out there who aren't desperate about having the latest and greatest specs it still offers an excellent smartphone experience.
First reviewed: October 2013
Industry watchers have long wondered when Xiaomi is going to grow tired of shifting millions of handsets in Asia and start turning its attention to the US, UK and Europe. Well, it looks like the answer is: next week.
As per Xiaomi's Facebook page, the Mi Store will tentatively open its doors to the west on 19 May in a beta trial. Phone accessories are the focus at first, though phones will inevitably follow later on.
"For the first time ever, fans in the US, UK, France and Germany can shop on mi.com and purchase star accessories like the 5000mAh and 10400mAh Mi power banks, Mi Band and Mi Headphones," enthuses whoever manages Xiaomi's Facebook Page.
Roll up roll up
Apparently "very limited quantities" will be available on the 19th, so if you're eager for some Xiaomi swag then make sure you sign up for a Mi Account at http://account.mi.com at your earliest convenience.
Presumably the level of interest Xiaomi sees will help it determine the right time to begin selling handsets further afield. Xiaomi''s Vice President of International and ex-Googler Hugo Barra has said the company's phones and tablets are going to arrive State-side sometime this year.
The sale begins at 1pm Central European Standard Time which is midday if you're in Britain and 7am Eastern in the US. Before too long the company should be shifting more than just chargers, smartbands and headphones.
50 best iPhone games: 1-25
Gaming on iOS is so big that the platform is becoming dominant enough to threaten the likes of Nintendo and Sony, long-reigning kings of the mobile gaming hill.
Yet for all iOS's gaming prowess, there's no escaping the fact the App Store has a lot of dross. Apple's relative openness, in enabling anyone to develop for the system, means there's almost no meaningful quality control. The flip-side is that previously undiscovered indie talent can find an outlet for frequently innovative fare.
Too often, though, people focus only on the negative, mistaking stories about in-app purchases and low-quality clones for evidence that there are no good games on iOS. But there are. In fact, the best games on iOS are among the very best on any platform, mixing traditional fare with titles that could only have appeared on a capable multi-touch device. Here are our current favourites…
1. Asphalt 8 (free)
Some time long ago, the gaming gods apparently decreed that racing games should be dull and grey, on grey tracks, with grey controls. Thankfully Gameloft chose to ignore their foolish omniscient notions - along with a large chunk of real-world physics - with Asphalt 8: Airborne. Here, then, you zoom along at ludicrous speeds, drifting for miles through exciting city courses, occasionally being hurled into the air to perform stunts that absolutely aren't acceptable according to the car manufacturer's warranty.
2. Badland ($3.99/£2.49)
This darkly humorous title at its core echoes copter-style games, in you prodding the screen to make your avatar fly. But the hazards and traps are devious and plentiful, imaginative and deadly contraptions in silhouette, ready to eliminate any passing creature. Your retaliation in Badland comes via cloning your flying monster, and figuring out how to manipulate the environment to bring as many clones home as possible.
3. Beat Sneak Bandit ($2.99/£1.99)
One thumb is plenty when a game's so cleverly designed. Beat Sneak Bandit is part rhythm-action, part platformer and part stealth game, with the titular hero aiming to steal back the world's clocks from the nefarious Duke Clockface. You move on the beat, rebounding off walls, and avoiding guards and alarms. It's clever, charming and brilliant.
4. Bejeweled (free)
We've lost count of how many gem-swappers exist for iOS, but PopCap's Bejeweled has a long history, its maturity reflected in this iPhone release. Along with a polished standard mode, where you match three or more gems with each swap, there's Diamond Mine (dig into the ground), Butterflies (save insects from spider-ronch doom), and Poker (make 'hands' of gems).
5. Beyond Ynth ($1.99/£1.49)
This fantastic platform puzzler stars a bug who's oddly averse to flying. Instead, he gets about 2D levels by rolling around in boxes full of platforms. Beyond Ynth hangs on a quest, but each level forms a devious test, where you must figure out precisely how to reach the end via careful use of boxes, switches and even environmental hazards.
6. Bit Pilot ($1.99/£1.49)
A pilot finds himself trapped inside a tiny area of space frequented by an alarming number of deadly asteroids. You must stave off death for as long as possible. Bit Pilot is the best of the iOS avoid 'em ups, with precise one- and two-thumb controls guiding your tiny ship, effortlessly dodging between rocky foes — until the inevitable collision.
7. Blackbar ($2.99/£1.99)
As much a warning about digital surveillance as a word-based puzzler, Blackbar is a unique and compelling iOS classic. The game comprises single screens of communications, many involving your friend who's gone to work in the city, which you soon learn is part of a worryingly oppressive society. You literally fill in the blanks, while becoming immersed in a stark dystopian reality that's fortunately still peppered with warmth, humour and humanity.
8. Blek ($0.99/69p)
Blek is akin to shepherding semi-sentient calligraphy through a series of dexterity tests. Each sparse screen has one or more dots that needs collecting, which is achieved by drawing a squiggle that's then set in motion. To say the game can be opaque is putting it lightly, but as a voyage of discovery, there are few touchscreen games that come close.
9. Boson X ($2.99/£1.99)
In what we can only assume is a totally accurate representation of what boffins in Geneva get up to, Boson X finds scientists sprinting inside colliders, running over energy panels and then discovering particles by leaping into the abyss. It's equal parts Super Hexagon, Tempest and Canabalt, and it's very addictive indeed.
10. Coolson's Pocket Pack ($0.99/69p)
This word puzzler's all about chaining. You drag tiles from the bottom of the well and make short words; do so without swapping any letters from the well's bottom row or the area you create the words and you start amassing huge points. Coolson's Pocket Pack is then a test of nerve, and your ability to not forget every single short word in the dictionary when under pressure.
11. CRUSH! ($1.99/£1.49)
CRUSH! is deceptive. At first, it appears to be little more than a collapse game, where you prod a coloured tile, only for the rest to collapse into the now empty space. But subtle changes to the formula elevate this title to greatness: the tiles wrap around, and each removal sees your pile jump towards a line of death. So even when tiles are moving at speed, you must carefully consider each tap.
12. Dark Nebula 2 HD ($2.99/£1.99)
One of the first titles to truly make use of the iPhone gyro, Dark Nebula was a beautiful tilt-based steampunk adventure and dexterity test, with you leading a strange craft through maze-like levels. Dark Nebula 2 ramped up the beauty and complexity, and the HD reissue added iPad and Retina support. The title still feels fresh and is perfectly suited to mobile, rewarding speed-runs and careful exploration of each level alike.
13. David. ($1.99/£1.49)
David. is a game that flirts with the conventional but comes across as half art piece, half brutally difficult action game. The eponymous hero is a simple square, charged with ridding the world of evil shapes. The controls broadly align with platform games, but David. goes all slow-motion when held, whereupon you can unleash colourful blobs of death on multi-angled foes. Tricky level design tests your ability to move, leap, plan, and tackle encroaching enemies while everyone's floating about as if immersed in water.
14. Death Ray Manta ($0.99/69p)
Akin to what Robotron might have looked like had its developer managed to recreate a 24-hour sherbet binge on-screen, Death Ray Manta is a wonderful, eye-searing twin-stick shooter. But whereas you initially think KILL ALL THE THINGS, each level contains a collectable 'tiffin'. Death Ray Manta therefore becomes both shooter and puzzler as you attempt to score the maximum 64 — and you've only got one life.
15. Device 6 ($3.99/£2.49)
Device 6 is first and foremost a story — a mystery into which protagonist Anna finds herself propelled. She awakes on an island, but where is she? How did she get there? Why can't she remember anything? The game fuses literature with adventuring, the very words forming corridors you travel along, integrated puzzles being dotted about for you to investigate. It's a truly inspiring experience, an imaginative, ambitious and brilliantly realised creation that showcases how iOS can be the home for something unique and wonderful.
16. Devil's Attorney ($1.99/£1.49)
A satirical take on 1980s lawyering, this turn-based strategy has you battling in court by using your legal skills on the opposition, who then fight back after you've exhausted your action points. Wins result in cash that can be spent on goods that boost your materialism, decadence and vanity, which results in new skills. Our verdict? Devil's Attorney is a very silly (or, depending on your outlook, entirely accurate) and compelling take on court-based sparring.
17. Eliss Infinity ($2.99/£1.99)
Eliss was the first game to truly take advantage of iOS's multitouch capabilities, with you combining and tearing apart planets to fling into like-coloured and suitably sized wormholes. Eliss Infinity, a semi-sequel, brings the original's levels into glorious Retina and adds a totally bonkers endless mode. Unique, challenging and fun, this is a game that defines the platform.
18. Frisbee Forever 2 (Free)
We were big fans of the original Frisbee Forever, with its Nintendo-like fling-a-plastic-disc about larks. Frisbee Forever 2's essentially more of the same, but prettier, smoother and with wilder locations in which to fly through hoops and collect stars. It's lovely and costs precisely zero pence, so download it.
19. Gridrunner (Free)
Jeff Minter is a shoot 'em up genius, and his Gridrunner series has a long history, starting out on the VIC-20, at the dawn of home gaming. This update riffs off classic Namco arcade machines but also shoves modern bullet-hell mechanics into a claustrophobic single screen. And in this version's survival mode, you have just one life. Argh! The 69p/99c 'Oxtended Mode' in-app purchase adds the rest of the standard game.
20. Hitman GO ($4.99/£2.99)
Square Enix would have been on a hiding to nothing converting its free-roaming 3D game to touchscreens, and so it's great to see the company do something entirely different with Hitman GO. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition. You must figure out your way to the prize, without getting knocked off (the board). It's an oddly adorable take on assassination, and one of the best iOS puzzlers.
21. Impossible Road ($1.99/£1.49)
A roller-coaster ribbon of road winds through space, and your only aim is to stay on it and reach the highest-numbered gate. But Impossible Road is sneaky: the winding track is one you can leave and rejoin, if you've enough skill, 'cheating' your way to higher scores. It's like the distillation of Super Monkey Ball, Rainbow Road and queue-skipping, all bundled up in a stark, razor-sharp package.
22. Leo's Fortune ($4.99/£2.99)
Leo's Fortune finds gruff hairball Leo in search of his gold, which has been dropped in a suspiciously trail-like manner across typically platform-game environments. As he scoops up coins, he finds himself whizzing round Sonic-style loops, solving puzzles by manipulating the environment, and negotiating increasingly complex and deadly pathways. It's a beautiful game, full of character, and well-suited to quick bursts on your iPhone.
23. Letterpress (Free)
What mad fool welds Boggle to tug o' war Risk-style land-grabbing? The kind who doesn't want anyone to get any work done again, ever, that's who. Letterpress is, simply, the best word game on the App Store. You make words to win points and temporarily 'lock' letters from your opponent by surrounding them. The result is a tense asynchronous two-player game with plenty of last-move wins and general gnashing of teeth when you realise 'qin' is in fact an acceptable word.
24. Limbo ($4.99/£2.99)
A boy awakens in hell, and must work his way through a deadly forest. Gruesome deaths and trial and error gradually lead to progress, as he forces his way deeper into the gloom and greater mystery. Originating on the Xbox, Limbo fares surprisingly well on iOS, with smartly designed controls; and its eerie beauty and intriguing environments remain hypnotic.
25. Magnetic Billiards (free)
A game that could have been called Reverse Pool For Show-Offs, Magnetic Billiards lacks pockets. Instead, the aim is to join like-coloured balls that cling together on colliding. Along the way, you get more points for trick shots and 'buzzing' other balls that must otherwise be avoided. 20 diverse tables are provided for free, and many more can be unlocked for $1.99/£1.49.
50 best iPhone games: 26-50.
26. Micro Miners ($1.99/£1.49)
Marrying the elegance of digging games like Where's My Water? with the semi-controllable critters from Lemmings, Micro Miners is a superb real-time puzzler. Initially simple, the game is soon complicated by the need to switch the colour of miners, collect objects, and avoid or utilise deadly gas and lava. It's extremely tough later on, but you'll see it through to the bitter end.
27. Mikey Hooks ($1.99/£1.49)
If iOS is supposed to be no good for traditional 2D platform games, it's a good job no-one told the developer of Mikey Hooks. The mechanics aren't a million miles away from Nintendo titles starring a certain plumber, but Mikey's also armed with a rope that can attach to hooks dotted about the levels, enabling him to speedily swing to glory. An emphasis on time-attack racing and surprisingly solid controls round out a first-rate title.
28. Monument Valley ($3.99/£2.49)
In Monument Valley, you journey through delightful Escher-like landscapes, manipulating the very architecture to build impossible paths along which to explore. It's not the most challenging of games (nor one with the most coherent of storylines), but each scene is a gorgeous and mesmerising bite-sized experience that showcases how important great craft is in the best iOS titles.
29. Need For Speed Most Wanted ($6.99/£2.99)
Racing games are all very well, but too many aim for simulation rather than evoking the glorious feeling of speeding along like a maniac. Most Wanted absolutely nails the fun side of arcade racing, and is reminiscent of classic console title OutRun 2 in enabling you to effortlessly drift for miles. Add to that varied city streets on which to best rivals and avoid (or smash) the cops, and you've a tremendous iOS racer.
30. New Star Soccer (Free)
Starting out as a fresh-faced teen in a lowly non-league side, your aim in New Star Soccer is to make your way to a top-flight club. Along the way, you get chances in each match to win balls and score goals. It's management-lite with fun playable highlights, and although there's a whiff of freemium in the energy model, New Star Soccer's top-of-the-table, if you're willing to put in a few bucks here and there.
31. Osmos ($2.99/£1.99)
This superb arcade puzzler is at times microscopic and at others galactic in nature, as you use the power of physics and time to move your 'mote' about. Some levels in Osmos are primordial soup, the mote propelled by ejecting bits of itself, all the while aiming to absorb everything around it; elsewhere, motes circle sun-like 'Attractors', and your challenge becomes one of understanding the intersecting trajectories of orbital paths.
32. Plants vs Zombies ($0.99/69p)
Yes, we know there's a Plants vs. Zombies 2, but some dolt infected that with a pointless time-travel gimmick and a freemium business model. The charming, amusing, silly and sweet original remains where it's at. For the uninitiated, you repel zombies with the power of hostile plants. Countless other defence titles exist for iOS, but PopCap's classic, Plants vs Zombies, is still the best.
33. PUK ($1.99/£1.49)
PUK reminds us of what someone with a minimalism fetish might make of Angry Birds, before speeding everything up to manic levels. Here, each level lasts mere seconds, as you frantically fling discs at portals; and then just as you've got into the groove, deadly black levels aim to throw you off balance. There are no cartoon squawks here — just pure, adrenaline-fuelled arcade action.
34. Rayman Fiesta Run ($2.99/£1.99)
The iOS Rayman games are considered by some to be reductive, overly simplifying console-style platforming to an instant runner with bells on. We instead consider Ubisoft's games distilled: they take the essence of platforming action — running, jumping, timing — and make it truly fit for mobile. Smart, varied level and character design, along with a well-considered unlock mechanism, ensure Rayman Fiesta Run's an iOS classic.
35. Ridiculous Fishing ($2.99/£1.99)
If Ridiculous Fishing is what fishing's really like, we've been missing out all these years. An angular fisherman casts his line into the inky gloom, where you cunningly avoid fish by tilting your device. Snag one and the hero reels the line back in, and you jerk your iPhone from side to side, aiming to catch as many fish as possible. At the surface, the catch is flung into the sky, to be blasted to pieces by powerful weaponry. Longevity's secured by an amusing in-game store and social network parody, along with several fishing spots to visit.
36. Rocket Robo ($0.99/69p)
It's not the most innovative game around, but Rocket Robo makes up for it with bags of character, smart level design, and tight controls. You guide your little floating droid about the place, collecting stars and swiping in and out of the screen. The first few levels are extremely simple, but you're soon introduced to complex, cunning layouts and plenty of gimmicks that add some real bite to the cutesy proceedings.
37. Smash Hit (free)
If you find catharsis in smashing things, Smash Hit will leave you in a totally blissed-out state. You float through the void, lobbing metal balls at glass objects, clearing a path and chaining collisions. Over time, the paths become increasingly complex, the camera begins to whirl, and the shots get very demanding, depleting your meagre resources. A single one-time 'premium' in app purchase upgrade exists should you want to start out on any sections of the journey you've managed to already reach.
38. SpellTower ($1.99/£1.49)
SpellTower is a fantastic word game that starts off easy. You get a grid of letters and remove them by dragging out words. Your only foe is gravity, letters falling into empty space as completed words disappear. But then come new modes, with ferocious timers and numbered letters that won't vanish unless you craft long enough words. And there always seem to be too many Vs!
39. Super Hexagon ($2.99/£1.99)
Ah, Super Hexagon. We remember that punishing first game, which must have lasted all of three seconds. Much like the next — and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we've been smitten ever since.
40. Super Monsters Ate My Condo
Logic? Pah! Sanity? Pfft! We care not for such things, yells Super Monsters Ate My Condo. It then gets on with turning the match-three genre and Jenga-style tower-building into a relentless time-attack cartoon fest of apartment-munching, explosions, giant tantrums and opera. No, really.
41. Super Stickman Golf 2 ($0.99/69p)
If you've often thought golf would be much better if it was played on Mars, or in a giant castle, or in dank caverns with glue-like surfaces, Super Stickman Golf 2 is the game for you. Its side-on charms echo Angry Birds in its artillery core, but this is a far smarter and more polished game. It also boasts two equally brilliant but different multiplayer modes: one-on-one asynchronous play and frantic multiplayer racing.
42. Superbrothers: Sword and Sworcery EP ($4.99/£2.99)
Apple's mobile platform has become an unlikely home for traditional point-and-click adventures. Sword & Sworcery has long been a favourite, with its sense of mystery, palpable atmosphere, gorgeous pixel art and evocative soundtrack. Exploratory in nature, this is a true /adventure/ in the real sense of the word, and it's absolutely not to be missed.
43. Threes! ($1.99/£1.49)
Threes! is all about matching numbered cards. 1s and 2s merge to make 3s, and then pairs of identical cards can subsequently be merged, doubling their face value. With each swipe, a new card enters the tiny grid, forcing you to carefully manage your growing collection, and think many moves ahead. The ingenious mix of risk and reward makes it hugely frustrating when you're a fraction from an elusive 1536 card, but so addictive you'll immediately want another go.
44. Tiny Wings ($0.99/69p)
This sweet endless title stars a bird who loves to fly but doesn't have the wings for it. Instead, she uses gravity, sliding down hills and then propelling herself into the air from the top of adjacent slopes. Meanwhile, in another mode, her offspring are happily racing, bounding over lakes, eager to earn the biggest fish from their mother. Whichever route you take, Tiny Wings is a vibrant, warm and friendly experience.
45. Trainyard ($3.99/£2.49)
Trainyard is another devious puzzler that at first seems a cinch. Initially, you merely drag tracks to lead trains between stations of the same colour. But then rocks enter the fray, along with colour-mixing and train-splitting. Before you know it, you've 14 stations, seven trains, hazards aplenty and an aching brain from figuring out how to get all the trains home safely.
46. Monument Valley ($3.99/£2.99)
It might not be the most challenging game in the world, but Monument Valley is a short, sweet platformer that everyone should play through at least once. Its beautiful style is very Escher-esque, but even he'd have a hard time making his way through some of these labyrinths. More than worth its price.
47. Walking Dead (Free)
We do like a good zombie yarn, as long as we're not the subject matter, having just had our brains eaten. Walking Dead successfully jumped from comic to TV screen, and it's just as good in its interactive incarnation. The first part of the story is free, and you can then buy new episodes; if you survive, season 2 is also available.
48. WaveWave ($2.99/£1.99)
Wave Wave is cut from similar cloth as Super Hexagon. If anything, though, this demanding survival game is simpler and tougher than its forebear. It's a one-thumb affair, with you tapping to alter the direction of your line that zig-zags its way through a gauntlet of triangles as the screen lurches and spins. It's a mesmerising but utterly ferocious experience.
49. Year Walk ($3.99/£2.49)
Year Walk preceded the same developer's iOS masterpiece Device 6, but is equally daring. It's a first-person adventure of sorts, with more than a nod towards horror literature and, frankly, the just plain weird. It's unsettling, clever, distinctive and beautifully crafted — another unmissable and original touchscreen creation.
50. Zen Bound 2 ($2.99/£1.99)
One of the most tactile puzzlers around, Zen Bound 2 doesn't sound terribly exciting, in that you're wrapping sculptures in rope. But the atmosphere and polish combine with a nagging percentage bar, urging you to perfect each level. With no time limit, it's one of the more soothing puzzlers in this round-up, but it also never drifts towards the noodly.
Best free iPhone apps: 90 to choose from!