The best price of LG G2 Lite is 390.00 SAR at saudi.souq.com Store.
- This Mobile runs on Android OS, v4.4.2 (KitKat) powered with Quad-core 1.2 GHz.
- This Mobile has 8 MP, 3264 x 2448 pixels, LED flash and has VGA Secondary camera
- This Mobile has 4.5 inches (~66.6% screen-to-body ratio) inches display IPS LCD capacitive touchscreen, 16M colors.
- This Mobile has 4 GB, 1 GB RAM of internal memory.
- This Mobile has Li-Ion 1820 mAh battery
- This Mobile has Dual SIM (dual stand-by) sim
- Compare prices for LG G2 Lite in Saudi Arabia:
Write Your Own Review
|2G Network||GSM 850 / 900 / 1800 / 1900 - SIM 1 & SIM 2|
|3G Network||HSDPA 850 / 2100|
|Sim||Dual SIM (dual stand-by)|
|Status||Available. Released 2014, November|
|Dimensions||127.5 x 67.9 x 11.9 mm (5.02 x 2.67 x 0.47 in)|
|Weight||153.7 g (5.40 oz)|
|Display Size||4.5 inches (~66.6% screen-to-body ratio)|
|AlertTypes||Vibration; MP3, WAV ringtones|
|CardSlot||microSD, up to 32 GB, 4 GB included|
|Internal||4 GB, 1 GB RAM|
|Blue Tooth||v4.0, A2DP|
|Camera Primary||8 MP, 3264 x 2448 pixels, LED flash|
|OS||Android OS, v4.4.2 (KitKat)|
|CPU||Quad-core 1.2 GHz|
|Messaging||SMS(threaded view), MMS, Email, Push Mail, IM|
|GPS||Yes, with A-GPS|
|Java||Yes, via Java MIDP emulator|
|Colors||White, Black, Gold|
|Others||- MP4/H.264 player - MP3/WAV/FLAC/eAAC+ player - Photo editor - Document viewer - Voice memo/dial/commands|
|Battery||Li-Ion 1820 mAh battery|
|StandBy||Up to 345 h (2G) / Up to 345 h (3G)|
|TalkTime||Up to 15 h (2G) / Up to 11 h 30 min (3G)|
Battery, camera comparison
Smartphones have reached the point where designs are more iterative than innovative. While the look and feel changes only slightly on new models each year, manufacturers haven't done much to wow consumers beyond the traditional rectangular slab of glass, metal and plastic.
LG attempted to shake things up last year with first G Flex, a 6-inch smartphone with a curved display and slightly flexible frame, and Samsung soon followed with their own take on this concept, courtesy of the Galaxy Note Edge, a phablet-sized model featuring a display that wraps around the right side.
These Korean tech titans wasted no time announcing all-new versions of these devices for 2015, and we sat down with both in an effort to determine whether curved and flexible displays actually enhance the experience or are little more than a marketing gimmick.
Although it won't hit stores until April 10 (with preorders now available in 20 countries), the Samsung Galaxy S6 Edge is little more than a variant of this year's Samsung Galaxy S6, featuring nearly identical specs with one notable exception: The Edge's display gently wraps around both sides of the front.
Otherwise, the Galaxy S6 Edge offers the same 5.1-inch Quad HD Super AMOLED display as its less curvaceous sibling, with a resolution of 2560 x 1440 that packs in a whopping 577ppi.
The new LG G Flex 2 one-ups Samsung's latest with a 5.5-inch Full HD P-OLED display which curves slightly from top to bottom, and like its predecessor, can handle a bit of bending without breaking.
Despite the larger screen, the G Flex 2 tops out at a resolution of 1920 x 1080 with a pixel density of only 403ppi, but LG attempts to make up for this shortcoming by comparing the curved display to its high-end televisions, offering a more cinematic viewing experience in landscape mode with three modes (Standard, Vivid or Natural) to make any content look great.
Weighing only 4.66 ounces (132 grams), Samsung's curved Galaxy S6 Edge offers a premium feel that's slightly less ergonomic along the edges, but the aluminum frame and 7mm thickness make the device feel lighter than the Galaxy S6.
Roughly the size of an iPhone 6, Samsung borrowed a somewhat annoying trait from Apple's latest flagship handset: The rear camera protrudes from the back ever so slightly, presumably a design compromise to keep the device slim and trim.
Instead of curving around the edges, LG's G Flex 2 bends the entire case inward vertically, and because of the larger display size, its contoured body weighs slightly more at 5.36 ounces (152 grams) with a 5.87 x 2.96 x 0.37-inch (149.1 x 75.3 x 9.4mm) frame.
Processor and Storage
Just because it looks so nice on the outside, that's no reason to be a slouch when it comes to what's on the inside.
The Samsung Galaxy S6 Edge obliges with an octa-core, 64-bit Exynos 7 Octa 7420 processor clocked at 2.1GHz capped off by a Mali-T760 MP8 GPU and a whopping 3GB RAM and up to 128GB of storage for good measure.
LG mostly made up for the lack of oomph on the first G Flex by slapping an octa-core, 64-bit Qualcomm Snapdragon 810 processor into the sequel, clocked at 2.0GHz with Adreno 430 GPU and the same 3GB RAM.
Unfortunately, the built-in storage on the G Flex 2 maxes out at 32GB, but up to a totally insane 2TB of additional storage is available from an optional microSD card – a feature sadly lacking on the otherwise hardware-rich Galaxy S6 Edge.
Battery, cameras and features comparison
If you love the flexibility of swapping in a new battery when the current one runs out, neither of these curvy smartphones are likely to make you smile.
It's too early to know what the battery life will be like on the Samsung Galaxy S6 Edge, but the 2600mAh power pack doesn't offer a whole lot of encouragement on this front.
By comparison, the G Flex 2 packs a 3000mAh battery (reduced from 3500mAh in the previous model), but before LG can boast about having more power, there's the matter of that larger 5.5-inch display to consider.
Thankfully, the fast charging capabilities of both models should have you back in action quickly – our own review of the LG G Flex 2 topped up from a complete discharge in just over an hour and a half.
Samsung hasn't held back when it comes to the Galaxy S6 Edge camera: Rocking a 16MP, f1.9 aperture sensor with dual LED flash and optical image stabilization capable of shooting 4K video up to 3840 x 2160, the rear camera is no slouch.
By comparison, the LG G Flex 2 borrows liberally from the LG G3 to provide a 13MP sensor that otherwise checks off the same feature list above on the Galaxy S6 Edge, although the laser auto focus is one noteworthy addition.
Neither model breaks much new ground with the front camera, however: Samsung touts a "best-in-class" 5MP sensor with 120º wide angle lens, while LG's tops out a 2.1MP, which the manufacturer claims is enough to use it as a "full HD camcorder."
The remaining feature checklist is relatively the same for both handsets: Each ships with Android 5.0 Lollipop out of the gate, with the usual Bluetooth 4.1, NFC and 802.11 a/b/g/n/ac wireless on board.
Aside from curved edges, the Samsung Galaxy S6 Edge also offers built-in Qi and Powermat-compatible wireless charging.
LG instead opted to include a selfie-friendly "Gesture Shot" mode on the G Flex 2, which provides a three-second timer on the front-facing camera that can be activated with a gesture; tilting the camera down allows the user to review images instead.
Like the original G Flex, the sequel also features that bizarre self-healing back, which didn't do all that much to impress in our own review of the G Flex 2. More impressive is the Glance view, which offers a peek at what's happening without the need to actually turn on the device.
Galaxy Edge 6 vs G Flex 2 Verdict
LG has a slight advantage since the handset is already available from two carriers for early adopters to take home, but to be honest, the whole concept of curved displays on a smartphone still causes us to scratch our collective heads more than be impressed.
Samsung isn't likely to woo many potential Galaxy S6 buyers away from the flagship device in favor of the Galaxy S6 Edge either, but those in search of a more premium edition worthy of making friends envious will want to wait it out a bit longer – assuming you can afford it, that is.
LG G4 release date, news and rumors
Latest update: The LG G4 could be even bigger than the LG G3, with a monstrous 5.6-inch screen.
The LG G4 missed MWC 2015 but it looks like we may see it as soon as April, so the wait is hopefully almost over.
It should be worth the wait too, with talk of a premium new design, a super-sharp display and a whole lot of power. Plus this is the company which brought us the LG G Flex 2, so a curved screen is never entirely off the table.
Cut to the chase
- What is it? LG's next flagship smartphone
- When is it out? Possibly April 2015
- What will it cost? It will command a high, flagship price - but cheaper than the competition
LG G4 release date
It looks like the LG G4 could be landing in April if rumors are to be believed. That would make sense, as the LG G3 was launched in May, so given that LG has so far taken to releasing one flagship a year we'd expect the LG G4 will arrive in or around April or May 2015.
Having said that the LG G2 launched in September 2013, so LG has been a little inconsistent with its dates so far.
LG G4 design
The LG G4 could be almost with us, as case makers are already selling protective covers. If they're an accurate fit then you can expect a return of the laser autofocus and dual-LED flash found on the LG G3 judging by the cut-outs.
We've also seen several press renders now, supposedly showing a non-final version of the handset, with a curved back, a large camera lens and dimensions of 148.9 x 76.5 x 9.9mm, which oddly would make it bigger than the LG G3. It also seems to have the same metal-effect casing.
That last bit clashes with a previous rumor though, as LG's mobile chief Juno Cho has stated that the G4 will be "radically different" to anything that's come before, with those changes including a metal casing rather than a polycarbonate one.
LG G4 screen
The LG G4 might have an even bigger display than the LG G3, as @OnLeaks claims it will come in at 5.6 inches. It also looks like the LG G4 will have an ever so slightly curved screen, as @OnLeaks attempted to prove with the drawing of a very straight line over a leaked press image.
Additionally it seems the LG G4 may have a QHD 1440 x 2560 display, as both a user agent profile page and an html5test result suggest as much. Though one wilder rumor based on a leaked specifications screenshot tied to the G4 suggests that it will have a 3K 1620 x 2880 display.
It could also be goodbye bezel on the LG G4, as the South Korean firm has launched a display with a super slender 0.7mm of fat around its perimeter. The screen in question measures 5.3 inches, which is a jot smaller than the 5.5-inch G3, though given other rumors point to a 5.6-inch screen we wouldn't count on it.
The LG G3 has 1.15mm of bezel either side of the screen, so this new display if used could make the G4 look visually stunning.
LG is apparently also preparing a fleet of bendable phones for 2015, following in the footsteps of the LG G Flex and the LG G Flex 2, and links are being made between this and the rumored G4. In fact LG quietly took the covers off a three sided smartphone at CES 2015 in Las Vegas - could this be our first glimpse at the LG G4?
LG G4 rivals
Of course the HTC One M9 will give it a run for its money too with its stylish build and similar specs to those the G4 is rumored to pack. The Sony Xperia Z4, which may well arrive at a similar time to the LG G4, could give it pause for thought as well.
LG G4 camera and battery
Though G4Games reports that LG has unveiled a new 20.7MP sensor, which could be headed for the LG G4. The key question then is how the brand will use this new technology after the snapper on the G3, which should have been awesome, was woeful compared to the competition.
LG G4 OS and power
LG's mobile chief Juno Cho has stated that the G4 will use the LG UX 4.0, which is a new UX system, set to be announced before the handset.
Early rumors suggest that the LG G4 could be a powerful phone too, with talk that the handset will sport a Snapdragon 810 processor and 3GB of RAM.
The LG G4 is also bound to run Android 5.0 Lollipop straight out of the box, which is good news if you want a handset that comes with Google's latest mobile operating system.
LG G4 other features
One particularly spurious LG G4 rumor suggests we may see a fingerprint scanner on the back of the handset. This would seemingly be a last minute decision and LG officials have denied the rumor, but with Samsung and Apple both including them in their flagships there's a possibility that LG could follow suit.
There is also a suggestion that the LG G4 may pack a stylus in its body, but we'd be surprised if LG put this on its core flagship device. It's probably something that will arrive with a variant, like the LG G3 Stylus.
LG G4 what we want to see
While we're fleshing out the details of what will be coming with the LG G4, here's what we want to see when we do:
A metal chassis
The LG G3 sure does a good job of looking metallic, but that's all it is, an effect, and as soon as you pick up the phone the illusion is broken, so much so in fact that it actually winds up feeling cheaper than the LG G2.
So we really hope the LG G4 will go the whole hog and have a shell crafted from actual metal. Even Samsung's sticking metal in its phones now so LG really can't afford not to.
We'd also appreciate it if they gave the G4 a unibody rather than having a removable back, as it's likely to feel more solid and premium as a result.
Improved battery life
The LG G3 had good battery life, but it was actually slightly worse than the G2's battery and that's not a trend we like to see. There's steeper competition here now too, with Sony in particular doing well with the Xperia Z3 and the Xperia Z3 Compact, both of which have a whole lot of juice.
A battery saving mode
Battery saving modes are all the rage these days, whether it's Sony's Stamina mode, HTC's Extreme power saving mode or Samsung's Ultra power saving mode, but the LG G3 doesn't have one.
Now it already does a good job of conserving battery on the fly, by adapting the display and slowing down the processor when the extra horsepower isn't needed, but it would be great if the LG G4 went even further and had additional options that could be toggled as needed, just to squeeze even more juice out.
More power is an obvious wish and an increasingly redundant one as most high end phones are levelling out and delivering near faultless performance. But the LG G3 actually did noticeably lag at times.
Maybe that's down to the QHD display, maybe it's just down to poor optimisation, but whatever the reason we really hope LG sorts it out and gives us a faster phone in the LG G4.
A slicker interface
LG could also afford to do some more work on its interface. The G2's was a cluttered nightmare and the G3's was a big step in the right direction, but still not as slick as it could be.
In particular we'd like to see improvements made to Smart Notice. This sits below the weather widget on the home screen and gives you tailored advice and suggestions, for example it might give you more details on the weather or suggest you add someone to your contacts if you call them a lot.
The problem is it just doesn't work that well, often providing irrelevant advice, so LG should make it smarter or ditch it, we already have Google Now after all.
A better camera
On the whole the LG G3 has a pretty great camera, complete with optical image stabilisation and a laser autofocus. But while it performs well in bright light it's not so good in low light, relying on software to unconvincingly smooth over noisy shots, rather than taking good photos to begin with. So hopefully the LG G4 will improve in that area.
Recent rumours have suggested that we'll be getting what we wished for, with the LG G4 coming with a 16 megapixel snapper.
We'd also like to be given more manual control. The LG G3 is great if you just want to point and shoot, but there aren't many options for those who want to adjust the exposure or ISO for example.
A superior screen
This one might seem strange, after all the LG G3 is already QHD, but we're not talking about more pixels. Rather we'd like to see improved performance from the pixels that are already there. In particular the LG G3 suffers from a noticeable loss in brightness when not viewed square on, so if LG can sort that for the G4 we'd be pretty happy.
Water and dust resistance
While not exactly a headline feature, water and dust resistance are undeniably nice things to have. We have to wonder how many people ever actively make use of the fact that they can submerge their smartphone, but knowing that it can survive a little water gives us some peace of mind.
Here in England it rains all the time and sometimes we'd actually like to be able to use our phone while outside, without first crafting a makeshift shield from whatever else we happen to be carrying / wearing at the time.
Knock Code Improvements
We love Knock On – the ability to wake up your phone with a tap, but Knock Code, which takes things further by letting you also unlock your phone with a series of taps, just doesn't work all that well.
The main problem is that if you touch the screen when picking the G3 up it registers that touch as the first tap and causes the pattern to be interpreted incorrectly. We're not quite sure how LG can get around that so it's a good thing we're not designing the G4, but hopefully LG has a solution because a feature which doesn't work is just an annoyance.
With support for high quality audio the LG G3 already does a great job when listening to music through a good pair of headphones, but its speaker isn't so hot either in terms of positioning or quality.
For the LG G4 we'd like to see dual front-facing speakers, like those on the HTC One M8 and Sony Xperia Z3. It's a much more logical place for them, especially when you're watching something or playing a game. If LG can make the sound crisper and richer too then all the better.
- We're looking ahead to the Samsung Galaxy S6 too.
50 best iPhone games: 1-25
Gaming on iOS is so big that the platform is becoming dominant enough to threaten the likes of Nintendo and Sony, long-reigning kings of the mobile gaming hill.
Yet for all iOS's gaming prowess, there's no escaping the fact the App Store has a lot of dross. Apple's relative openness, in enabling anyone to develop for the system, means there's almost no meaningful quality control. The flip-side is that previously undiscovered indie talent can find an outlet for frequently innovative fare.
Too often, though, people focus only on the negative, mistaking stories about in-app purchases and low-quality clones for evidence that there are no good games on iOS. But there are. In fact, the best games on iOS are among the very best on any platform, mixing traditional fare with titles that could only have appeared on a capable multi-touch device. Here are our current favourites…
1. Asphalt 8 (free)
Some time long ago, the gaming gods apparently decreed that racing games should be dull and grey, on grey tracks, with grey controls. Thankfully Gameloft chose to ignore their foolish omniscient notions - along with a large chunk of real-world physics - with Asphalt 8: Airborne. Here, then, you zoom along at ludicrous speeds, drifting for miles through exciting city courses, occasionally being hurled into the air to perform stunts that absolutely aren't acceptable according to the car manufacturer's warranty.
2. Badland ($3.99/£2.49)
This darkly humorous title at its core echoes copter-style games, in you prodding the screen to make your avatar fly. But the hazards and traps are devious and plentiful, imaginative and deadly contraptions in silhouette, ready to eliminate any passing creature. Your retaliation in Badland comes via cloning your flying monster, and figuring out how to manipulate the environment to bring as many clones home as possible.
3. Beat Sneak Bandit ($2.99/£1.99)
One thumb is plenty when a game's so cleverly designed. Beat Sneak Bandit is part rhythm-action, part platformer and part stealth game, with the titular hero aiming to steal back the world's clocks from the nefarious Duke Clockface. You move on the beat, rebounding off walls, and avoiding guards and alarms. It's clever, charming and brilliant.
4. Bejeweled (free)
We've lost count of how many gem-swappers exist for iOS, but PopCap's Bejeweled has a long history, its maturity reflected in this iPhone release. Along with a polished standard mode, where you match three or more gems with each swap, there's Diamond Mine (dig into the ground), Butterflies (save insects from spider-ronch doom), and Poker (make 'hands' of gems).
5. Beyond Ynth ($1.99/£1.49)
This fantastic platform puzzler stars a bug who's oddly averse to flying. Instead, he gets about 2D levels by rolling around in boxes full of platforms. Beyond Ynth hangs on a quest, but each level forms a devious test, where you must figure out precisely how to reach the end via careful use of boxes, switches and even environmental hazards.
6. Bit Pilot ($1.99/£1.49)
A pilot finds himself trapped inside a tiny area of space frequented by an alarming number of deadly asteroids. You must stave off death for as long as possible. Bit Pilot is the best of the iOS avoid 'em ups, with precise one- and two-thumb controls guiding your tiny ship, effortlessly dodging between rocky foes — until the inevitable collision.
7. Blackbar ($2.99/£1.99)
As much a warning about digital surveillance as a word-based puzzler, Blackbar is a unique and compelling iOS classic. The game comprises single screens of communications, many involving your friend who's gone to work in the city, which you soon learn is part of a worryingly oppressive society. You literally fill in the blanks, while becoming immersed in a stark dystopian reality that's fortunately still peppered with warmth, humour and humanity.
8. Blek ($0.99/69p)
Blek is akin to shepherding semi-sentient calligraphy through a series of dexterity tests. Each sparse screen has one or more dots that needs collecting, which is achieved by drawing a squiggle that's then set in motion. To say the game can be opaque is putting it lightly, but as a voyage of discovery, there are few touchscreen games that come close.
9. Boson X ($2.99/£1.99)
In what we can only assume is a totally accurate representation of what boffins in Geneva get up to, Boson X finds scientists sprinting inside colliders, running over energy panels and then discovering particles by leaping into the abyss. It's equal parts Super Hexagon, Tempest and Canabalt, and it's very addictive indeed.
10. Coolson's Pocket Pack ($0.99/69p)
This word puzzler's all about chaining. You drag tiles from the bottom of the well and make short words; do so without swapping any letters from the well's bottom row or the area you create the words and you start amassing huge points. Coolson's Pocket Pack is then a test of nerve, and your ability to not forget every single short word in the dictionary when under pressure.
11. CRUSH! ($1.99/£1.49)
CRUSH! is deceptive. At first, it appears to be little more than a collapse game, where you prod a coloured tile, only for the rest to collapse into the now empty space. But subtle changes to the formula elevate this title to greatness: the tiles wrap around, and each removal sees your pile jump towards a line of death. So even when tiles are moving at speed, you must carefully consider each tap.
12. Dark Nebula 2 HD ($2.99/£1.99)
One of the first titles to truly make use of the iPhone gyro, Dark Nebula was a beautiful tilt-based steampunk adventure and dexterity test, with you leading a strange craft through maze-like levels. Dark Nebula 2 ramped up the beauty and complexity, and the HD reissue added iPad and Retina support. The title still feels fresh and is perfectly suited to mobile, rewarding speed-runs and careful exploration of each level alike.
13. David. ($1.99/£1.49)
David. is a game that flirts with the conventional but comes across as half art piece, half brutally difficult action game. The eponymous hero is a simple square, charged with ridding the world of evil shapes. The controls broadly align with platform games, but David. goes all slow-motion when held, whereupon you can unleash colourful blobs of death on multi-angled foes. Tricky level design tests your ability to move, leap, plan, and tackle encroaching enemies while everyone's floating about as if immersed in water.
14. Death Ray Manta ($0.99/69p)
Akin to what Robotron might have looked like had its developer managed to recreate a 24-hour sherbet binge on-screen, Death Ray Manta is a wonderful, eye-searing twin-stick shooter. But whereas you initially think KILL ALL THE THINGS, each level contains a collectable 'tiffin'. Death Ray Manta therefore becomes both shooter and puzzler as you attempt to score the maximum 64 — and you've only got one life.
15. Device 6 ($3.99/£2.49)
Device 6 is first and foremost a story — a mystery into which protagonist Anna finds herself propelled. She awakes on an island, but where is she? How did she get there? Why can't she remember anything? The game fuses literature with adventuring, the very words forming corridors you travel along, integrated puzzles being dotted about for you to investigate. It's a truly inspiring experience, an imaginative, ambitious and brilliantly realised creation that showcases how iOS can be the home for something unique and wonderful.
16. Devil's Attorney ($1.99/£1.49)
A satirical take on 1980s lawyering, this turn-based strategy has you battling in court by using your legal skills on the opposition, who then fight back after you've exhausted your action points. Wins result in cash that can be spent on goods that boost your materialism, decadence and vanity, which results in new skills. Our verdict? Devil's Attorney is a very silly (or, depending on your outlook, entirely accurate) and compelling take on court-based sparring.
17. Eliss Infinity ($2.99/£1.99)
Eliss was the first game to truly take advantage of iOS's multitouch capabilities, with you combining and tearing apart planets to fling into like-coloured and suitably sized wormholes. Eliss Infinity, a semi-sequel, brings the original's levels into glorious Retina and adds a totally bonkers endless mode. Unique, challenging and fun, this is a game that defines the platform.
18. Frisbee Forever 2 (Free)
We were big fans of the original Frisbee Forever, with its Nintendo-like fling-a-plastic-disc about larks. Frisbee Forever 2's essentially more of the same, but prettier, smoother and with wilder locations in which to fly through hoops and collect stars. It's lovely and costs precisely zero pence, so download it.
19. Gridrunner (Free)
Jeff Minter is a shoot 'em up genius, and his Gridrunner series has a long history, starting out on the VIC-20, at the dawn of home gaming. This update riffs off classic Namco arcade machines but also shoves modern bullet-hell mechanics into a claustrophobic single screen. And in this version's survival mode, you have just one life. Argh! The 69p/99c 'Oxtended Mode' in-app purchase adds the rest of the standard game.
20. Hitman GO ($4.99/£2.99)
Square Enix would have been on a hiding to nothing converting its free-roaming 3D game to touchscreens, and so it's great to see the company do something entirely different with Hitman GO. Although still echoing the original series, this touchscreen title is presented as a board game of sorts, with turn-based actions against clockwork opposition. You must figure out your way to the prize, without getting knocked off (the board). It's an oddly adorable take on assassination, and one of the best iOS puzzlers.
21. Impossible Road ($1.99/£1.49)
A roller-coaster ribbon of road winds through space, and your only aim is to stay on it and reach the highest-numbered gate. But Impossible Road is sneaky: the winding track is one you can leave and rejoin, if you've enough skill, 'cheating' your way to higher scores. It's like the distillation of Super Monkey Ball, Rainbow Road and queue-skipping, all bundled up in a stark, razor-sharp package.
22. Leo's Fortune ($4.99/£2.99)
Leo's Fortune finds gruff hairball Leo in search of his gold, which has been dropped in a suspiciously trail-like manner across typically platform-game environments. As he scoops up coins, he finds himself whizzing round Sonic-style loops, solving puzzles by manipulating the environment, and negotiating increasingly complex and deadly pathways. It's a beautiful game, full of character, and well-suited to quick bursts on your iPhone.
23. Letterpress (Free)
What mad fool welds Boggle to tug o' war Risk-style land-grabbing? The kind who doesn't want anyone to get any work done again, ever, that's who. Letterpress is, simply, the best word game on the App Store. You make words to win points and temporarily 'lock' letters from your opponent by surrounding them. The result is a tense asynchronous two-player game with plenty of last-move wins and general gnashing of teeth when you realise 'qin' is in fact an acceptable word.
24. Limbo ($4.99/£2.99)
A boy awakens in hell, and must work his way through a deadly forest. Gruesome deaths and trial and error gradually lead to progress, as he forces his way deeper into the gloom and greater mystery. Originating on the Xbox, Limbo fares surprisingly well on iOS, with smartly designed controls; and its eerie beauty and intriguing environments remain hypnotic.
25. Magnetic Billiards (free)
A game that could have been called Reverse Pool For Show-Offs, Magnetic Billiards lacks pockets. Instead, the aim is to join like-coloured balls that cling together on colliding. Along the way, you get more points for trick shots and 'buzzing' other balls that must otherwise be avoided. 20 diverse tables are provided for free, and many more can be unlocked for $1.99/£1.49.
50 best iPhone games: 26-50.
26. Micro Miners ($1.99/£1.49)
Marrying the elegance of digging games like Where's My Water? with the semi-controllable critters from Lemmings, Micro Miners is a superb real-time puzzler. Initially simple, the game is soon complicated by the need to switch the colour of miners, collect objects, and avoid or utilise deadly gas and lava. It's extremely tough later on, but you'll see it through to the bitter end.
27. Mikey Hooks ($1.99/£1.49)
If iOS is supposed to be no good for traditional 2D platform games, it's a good job no-one told the developer of Mikey Hooks. The mechanics aren't a million miles away from Nintendo titles starring a certain plumber, but Mikey's also armed with a rope that can attach to hooks dotted about the levels, enabling him to speedily swing to glory. An emphasis on time-attack racing and surprisingly solid controls round out a first-rate title.
28. Monument Valley ($3.99/£2.49)
In Monument Valley, you journey through delightful Escher-like landscapes, manipulating the very architecture to build impossible paths along which to explore. It's not the most challenging of games (nor one with the most coherent of storylines), but each scene is a gorgeous and mesmerising bite-sized experience that showcases how important great craft is in the best iOS titles.
29. Need For Speed Most Wanted ($6.99/£2.99)
Racing games are all very well, but too many aim for simulation rather than evoking the glorious feeling of speeding along like a maniac. Most Wanted absolutely nails the fun side of arcade racing, and is reminiscent of classic console title OutRun 2 in enabling you to effortlessly drift for miles. Add to that varied city streets on which to best rivals and avoid (or smash) the cops, and you've a tremendous iOS racer.
30. New Star Soccer (Free)
Starting out as a fresh-faced teen in a lowly non-league side, your aim in New Star Soccer is to make your way to a top-flight club. Along the way, you get chances in each match to win balls and score goals. It's management-lite with fun playable highlights, and although there's a whiff of freemium in the energy model, New Star Soccer's top-of-the-table, if you're willing to put in a few bucks here and there.
31. Osmos ($2.99/£1.99)
This superb arcade puzzler is at times microscopic and at others galactic in nature, as you use the power of physics and time to move your 'mote' about. Some levels in Osmos are primordial soup, the mote propelled by ejecting bits of itself, all the while aiming to absorb everything around it; elsewhere, motes circle sun-like 'Attractors', and your challenge becomes one of understanding the intersecting trajectories of orbital paths.
32. Plants vs Zombies ($0.99/69p)
Yes, we know there's a Plants vs. Zombies 2, but some dolt infected that with a pointless time-travel gimmick and a freemium business model. The charming, amusing, silly and sweet original remains where it's at. For the uninitiated, you repel zombies with the power of hostile plants. Countless other defence titles exist for iOS, but PopCap's classic, Plants vs Zombies, is still the best.
33. PUK ($1.99/£1.49)
PUK reminds us of what someone with a minimalism fetish might make of Angry Birds, before speeding everything up to manic levels. Here, each level lasts mere seconds, as you frantically fling discs at portals; and then just as you've got into the groove, deadly black levels aim to throw you off balance. There are no cartoon squawks here — just pure, adrenaline-fuelled arcade action.
34. Rayman Fiesta Run ($2.99/£1.99)
The iOS Rayman games are considered by some to be reductive, overly simplifying console-style platforming to an instant runner with bells on. We instead consider Ubisoft's games distilled: they take the essence of platforming action — running, jumping, timing — and make it truly fit for mobile. Smart, varied level and character design, along with a well-considered unlock mechanism, ensure Rayman Fiesta Run's an iOS classic.
35. Ridiculous Fishing ($2.99/£1.99)
If Ridiculous Fishing is what fishing's really like, we've been missing out all these years. An angular fisherman casts his line into the inky gloom, where you cunningly avoid fish by tilting your device. Snag one and the hero reels the line back in, and you jerk your iPhone from side to side, aiming to catch as many fish as possible. At the surface, the catch is flung into the sky, to be blasted to pieces by powerful weaponry. Longevity's secured by an amusing in-game store and social network parody, along with several fishing spots to visit.
36. Rocket Robo ($0.99/69p)
It's not the most innovative game around, but Rocket Robo makes up for it with bags of character, smart level design, and tight controls. You guide your little floating droid about the place, collecting stars and swiping in and out of the screen. The first few levels are extremely simple, but you're soon introduced to complex, cunning layouts and plenty of gimmicks that add some real bite to the cutesy proceedings.
37. Smash Hit (free)
If you find catharsis in smashing things, Smash Hit will leave you in a totally blissed-out state. You float through the void, lobbing metal balls at glass objects, clearing a path and chaining collisions. Over time, the paths become increasingly complex, the camera begins to whirl, and the shots get very demanding, depleting your meagre resources. A single one-time 'premium' in app purchase upgrade exists should you want to start out on any sections of the journey you've managed to already reach.
38. SpellTower ($1.99/£1.49)
SpellTower is a fantastic word game that starts off easy. You get a grid of letters and remove them by dragging out words. Your only foe is gravity, letters falling into empty space as completed words disappear. But then come new modes, with ferocious timers and numbered letters that won't vanish unless you craft long enough words. And there always seem to be too many Vs!
39. Super Hexagon ($2.99/£1.99)
Ah, Super Hexagon. We remember that punishing first game, which must have lasted all of three seconds. Much like the next — and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we've been smitten ever since.
40. Super Monsters Ate My Condo
Logic? Pah! Sanity? Pfft! We care not for such things, yells Super Monsters Ate My Condo. It then gets on with turning the match-three genre and Jenga-style tower-building into a relentless time-attack cartoon fest of apartment-munching, explosions, giant tantrums and opera. No, really.
41. Super Stickman Golf 2 ($0.99/69p)
If you've often thought golf would be much better if it was played on Mars, or in a giant castle, or in dank caverns with glue-like surfaces, Super Stickman Golf 2 is the game for you. Its side-on charms echo Angry Birds in its artillery core, but this is a far smarter and more polished game. It also boasts two equally brilliant but different multiplayer modes: one-on-one asynchronous play and frantic multiplayer racing.
42. Superbrothers: Sword and Sworcery EP ($4.99/£2.99)
Apple's mobile platform has become an unlikely home for traditional point-and-click adventures. Sword & Sworcery has long been a favourite, with its sense of mystery, palpable atmosphere, gorgeous pixel art and evocative soundtrack. Exploratory in nature, this is a true /adventure/ in the real sense of the word, and it's absolutely not to be missed.
43. Threes! ($1.99/£1.49)
Threes! is all about matching numbered cards. 1s and 2s merge to make 3s, and then pairs of identical cards can subsequently be merged, doubling their face value. With each swipe, a new card enters the tiny grid, forcing you to carefully manage your growing collection, and think many moves ahead. The ingenious mix of risk and reward makes it hugely frustrating when you're a fraction from an elusive 1536 card, but so addictive you'll immediately want another go.
44. Tiny Wings ($0.99/69p)
This sweet endless title stars a bird who loves to fly but doesn't have the wings for it. Instead, she uses gravity, sliding down hills and then propelling herself into the air from the top of adjacent slopes. Meanwhile, in another mode, her offspring are happily racing, bounding over lakes, eager to earn the biggest fish from their mother. Whichever route you take, Tiny Wings is a vibrant, warm and friendly experience.
45. Trainyard ($3.99/£2.49)
Trainyard is another devious puzzler that at first seems a cinch. Initially, you merely drag tracks to lead trains between stations of the same colour. But then rocks enter the fray, along with colour-mixing and train-splitting. Before you know it, you've 14 stations, seven trains, hazards aplenty and an aching brain from figuring out how to get all the trains home safely.
46. Monument Valley ($3.99/£2.99)
It might not be the most challenging game in the world, but Monument Valley is a short, sweet platformer that everyone should play through at least once. Its beautiful style is very Escher-esque, but even he'd have a hard time making his way through some of these labyrinths. More than worth its price.
47. Walking Dead (Free)
We do like a good zombie yarn, as long as we're not the subject matter, having just had our brains eaten. Walking Dead successfully jumped from comic to TV screen, and it's just as good in its interactive incarnation. The first part of the story is free, and you can then buy new episodes; if you survive, season 2 is also available.
48. WaveWave ($2.99/£1.99)
Wave Wave is cut from similar cloth as Super Hexagon. If anything, though, this demanding survival game is simpler and tougher than its forebear. It's a one-thumb affair, with you tapping to alter the direction of your line that zig-zags its way through a gauntlet of triangles as the screen lurches and spins. It's a mesmerising but utterly ferocious experience.
49. Year Walk ($3.99/£2.49)
Year Walk preceded the same developer's iOS masterpiece Device 6, but is equally daring. It's a first-person adventure of sorts, with more than a nod towards horror literature and, frankly, the just plain weird. It's unsettling, clever, distinctive and beautifully crafted — another unmissable and original touchscreen creation.
50. Zen Bound 2 ($2.99/£1.99)
One of the most tactile puzzlers around, Zen Bound 2 doesn't sound terribly exciting, in that you're wrapping sculptures in rope. But the atmosphere and polish combine with a nagging percentage bar, urging you to perfect each level. With no time limit, it's one of the more soothing puzzlers in this round-up, but it also never drifts towards the noodly.
Best free iPhone apps: 90 to choose from!